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Synthetic human-like fakes
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=== Introduction to digital look-alikes === [[File:Deb-2000-reflectance-separation.png|thumb|360px|right|Image 1: Separating specular and diffuse reflected light <br/> <br /> (a) Normal image in dot lighting <br/><br/> (b) Image of the diffuse reflection which is caught by placing a vertical polarizer in front of the light source and a horizontal in the front the camera <br/><br/> (c) Image of the highlight specular reflection which is caught by placing both polarizers vertically <br/><br/> (d) Subtraction of c from b, which yields the specular component <br/><br/> Images are scaled to seem to be the same luminosity. <br/><br/> <small>Original image by Debevec et al. – Copyright ACM 2000 – https://dl.acm.org/citation.cfm?doid=311779.344855 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.</small>]] [[File:The-diffuse-reflection-deducted-from-the-specular-reflection-Debevec-2000.png|thumb|left|260px|Subtraction of the diffuse reflection from the specular reflection yields the specular component of the model's reflectance. <br /><br /> <small>[[:File:Deb-2000-reflectance-separation.png|Original picture]] by [[w:Paul Debevec]] et al. - Copyright ACM 2000 https://dl.acm.org/citation.cfm?doid=311779.344855</small>]] In the cinemas we have seen digital look-alikes for 20 years. These digital look-alikes have "clothing" (a simulation of clothing is not clothing) or "superhero costumes" and "superbaddie costumes", and they don't need to care about the laws of physics, let alone laws of physiology. It is generally accepted that digital look-alikes made their public debut in the sequels of The Matrix i.e. [[w:The Matrix Reloaded]] and [[w:The Matrix Revolutions]] released in 2003. It can be considered almost certain, that it was not possible to make these before the year 1999, as the final piece of the puzzle to make a (still) digital look-alike that passes human testing, the [[Glossary#Reflectance capture|reflectance capture]] over the human face, was made for the first time in 1999 at the [[w:University of Southern California]] and was presented to the crème de la crème of the computer graphics field in their annual gathering SIGGRAPH 2000.<ref name="Deb2000"> {{cite book | last = Debevec | first = Paul | author-link = Paul Debevec | chapter = Acquiring the reflectance field of a human face | journal = | pages = 145–156 | publisher = ACM | year = 2000 | chapter-url = http://dl.acm.org/citation.cfm?id=344855 | chapter-format = | doi = 10.1145/344779.344855 | accessdate = 2020-06-27 | title = Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 | isbn = 978-1581132083 }}</ref> {{#lst:Quotes|MatrixTrad}}
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