Main Page: Difference between revisions

justice systems -> judiciaries + fmt
m (fmt)
(justice systems -> judiciaries + fmt)
Line 1: Line 1:
<big>'''Welcome to Ban Covert Modeling! wiki''' - [[BCM:About|A wiki about]] '''why''' and '''how''' '''covert modeling''' of the '''human appearance''' and of the '''naked human voice''' should be '''outlawed''' urgently.
<big>'''Welcome to Ban Covert Modeling! wiki''' - [[BCM:About|A wiki about]] '''why''' and '''how''' '''covert modeling''' of the '''human appearance''' and of the '''naked human voice''' should be '''outlawed''' urgently.


'''[[How to protect yourself from covert modeling]]''' | '''[[Digital look-alikes]]''' | '''[[Digital sound-alikes]]''' | '''[[Current laws and justice systems]]''' | '''[[Law proposals to ban covert modeling]]''' | '''[[Glossary]]''' | '''[[BCM:About|About this wiki]]'''</big>
'''[[How to protect yourself from covert modeling]]''' | '''[[Digital look-alikes]]''' | '''[[Digital sound-alikes]]''' | '''[[Current laws and judiciaries]]''' | '''[[Law proposals to ban covert modeling]]''' | '''[[Glossary]]''' | '''[[BCM:About|About this wiki]]'''</big>


= Covert what?!!??! =
= Covert what?!!??! =
[[File:Deb2000-specular-and-diffuse-reflection-low-res-rip.png|thumb|460px|left|Image 1: Separating specular and diffuse reflected light
[[File:Deb2000-specular-and-diffuse-reflection-low-res-rip.png|thumb|460px|left|Image 1: Separating specular and diffuse reflected light


<br/>  
<br/><br/>  


(a) Normal image in dot lighting
(a) Normal image in dot lighting
<br/><br/>  
<br/><br/>  
(b) Image of the diffuse reflection which is caught by placing a vertical polarizer in front of the light source and a horizontal in the front the camera
(b) Image of the diffuse reflection which is caught by placing a vertical polarizer in front of the light source and a horizontal in the front the camera
<br/><br/>  
<br/><br/>  
(c) Image of the highlight specular reflection which is caught by placing both polarizers vertically
(c) Image of the highlight specular reflection which is caught by placing both polarizers vertically
<br/><br/>  
<br/><br/>  
(d) Subtraction of c from b, which yields the specular component
(d) Subtraction of c from b, which yields the specular component
<br/><br/>  
<br/><br/>  
Images are scaled to seem to be the same luminosity.
Images are scaled to seem to be the same luminosity.
<br/><br/>  
<br/><br/>  
Original image by Debevec et al. – Copyright ACM 2000 – http://dl.acm.org/citation.cfm?doid=311779.344855 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.]]
Original image by Debevec et al. – Copyright ACM 2000 – https://dl.acm.org/citation.cfm?doid=311779.344855 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.]]
 
[[File:BlV1999-morphable-model-till-match-low-res-rip.png|thumb|right|460px|Image 2 - Sculpting a morphable model to one single picture (low resolution rip)
<br/>


[[File:BlV1999-morphable-model-till-match-low-res-rip.png|thumb|right|460px|Image 2 (low resolution rip)
<br/><br/>(1) Sculpting a morphable model to one single picture  
<br/><br/>(1) Sculpting a morphable model to one single picture  
<br/><br/>(2) Produces 3D approximation  
<br/><br/>(2) Produces 3D approximation  
<br/><br/>(4) Texture capture  
<br/><br/>(4) Texture capture  
<br/><br/>(3) The 3D model is rendered back to the image with weight gain  
<br/><br/>(3) The 3D model is rendered back to the image with weight gain  
<br/><br/>(5) With weight loss  
<br/><br/>(5) With weight loss  
<br/><br/>(6) Looking annoyed  
<br/><br/>(6) Looking annoyed  
<br/><br/>(7) Forced to smile  
<br/><br/>(7) Forced to smile  


Image 2 by Blanz and Vettel – Copyright ACM 1999 – http://dl.acm.org/citation.cfm? doid=311535.311556 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.]]
<br/><br/>
 
Image 2 by Blanz and Vettel – Copyright ACM 1999 – https://dl.acm.org/citation.cfm? doid=311535.311556 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.]]


Since the early 00's it has become (nearly) impossible to determine in still or moving pictures what is an image of a human, imaged with a (movie) camera and what on the other hand is a simulation of an image of a human imaged with a simulation of  a camera. When there is '''no camera''' and the target being imaged with a simulation looks deceptively like some real human, dead or living, it is a '''[[digital look-alikes|digital look-alike]]'''.
Since the early 00's it has become (nearly) impossible to determine in still or moving pictures what is an image of a human, imaged with a (movie) camera and what on the other hand is a simulation of an image of a human imaged with a simulation of  a camera. When there is '''no camera''' and the target being imaged with a simulation looks deceptively like some real human, dead or living, it is a '''[[digital look-alikes|digital look-alike]]'''.