Synthetic human-like fakes: Difference between revisions

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[[File:BSSDF01_400.svg|thumb|left|300px|Traditional [[w:Bidirectional reflectance distribution function|BRDF]] vs. [[w:subsurface scattering|subsurface scattering]] inclusive BSSRDF i.e. [[w:Bidirectional scattering distribution function#Overview of the BxDF functions|Bidirectional scattering-surface reflectance distribution function]]. An analytical BRDF must take into account the subsurface scattering, or the end result '''will not pass human testing'''.]]
[[File:BSSDF01_400.svg|thumb|left|300px|Traditional [[w:Bidirectional reflectance distribution function|BRDF]] vs. [[w:subsurface scattering|subsurface scattering]] inclusive BSSRDF i.e. [[w:Bidirectional scattering distribution function#Overview of the BxDF functions|Bidirectional scattering-surface reflectance distribution function]]. An analytical BRDF must take into account the subsurface scattering, or the end result '''will not pass human testing'''.]]


* <font color="red">'''1999'''</font> | <font color="red">'''institute founded'''</font> | The '''[[w:Institute for Creative Technologies]]''' was founded by the [[w:US Army]] in the [[w:University of Southern California]]. It collaborates with the [[w:United States Army Futures Command]], [[w:United States Army Combat Capabilities Development Command]], [[w:Combat Capabilities Development Command Soldier Center]], [[w:United States Army Research Laboratory]] and [[w:United States Army Research Laboratory]].<ref name="ICT-about">https://ict.usc.edu/about/</ref>  
* <font color="red">'''1999'''</font> | <font color="red">'''institute founded'''</font> | The '''[[w:Institute for Creative Technologies]]''' was founded by the [[w:United States Army]] in the [[w:University of Southern California]]. It collaborates with the [[w:United States Army Futures Command]], [[w:United States Army Combat Capabilities Development Command]], [[w:Combat Capabilities Development Command Soldier Center]], [[w:United States Army Research Laboratory]] and [[w:United States Army Research Laboratory]].<ref name="ICT-about">https://ict.usc.edu/about/</ref>  


* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California|USC]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/>
* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California|USC]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/>