Synthetic human-like fakes: Difference between revisions

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* '''2003''' | short film | [[w:The Animatrix#Final Flight of the Osiris|''The Animatrix: Final Flight of the Osiris'']] a [[w:state-of-the-art]] want-to-be human likenesses not quite fooling the watcher made by [[w:Square Pictures#Square Pictures|Square Pictures]].
* '''2003''' | short film | [[w:The Animatrix#Final Flight of the Osiris|''The Animatrix: Final Flight of the Osiris'']] a [[w:state-of-the-art]] want-to-be human likenesses not quite fooling the watcher made by [[w:Square Pictures#Square Pictures|Square Pictures]].
[[File:BSSDF01_400.svg|thumb|left|300px|Traditional [[w:Bidirectional reflectance distribution function|BRDF]] vs. [[w:subsurface scattering|subsurface scattering]] inclusive BSSRDF i.e. [[w:Bidirectional scattering distribution function#Overview of the BxDF functions|Bidirectional scattering-surface reflectance distribution function]]. <br/><br/>
An analytical BRDF must take into account the subsurface scattering, or the end result '''will not pass human testing'''.]]


* '''2003''' | movie(s) | The '''[[w:Matrix Reloaded]]''' and '''[[w:Matrix Revolutions]]''' films. Relevancy: '''First public display''' of '''[[synthetic human-like fakes#Digital look-alikes|digital look-alikes]]''' that are virtually '''indistinguishable from''' the '''real actors'''.
* '''2003''' | movie(s) | The '''[[w:Matrix Reloaded]]''' and '''[[w:Matrix Revolutions]]''' films. Relevancy: '''First public display''' of '''[[synthetic human-like fakes#Digital look-alikes|digital look-alikes]]''' that are virtually '''indistinguishable from''' the '''real actors'''.
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<small>Original image by Debevec et al. – Copyright ACM 2000 – https://dl.acm.org/citation.cfm?doid=311779.344855 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.</small>]]
<small>Original image by Debevec et al. – Copyright ACM 2000 – https://dl.acm.org/citation.cfm?doid=311779.344855 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.</small>]]
[[File:BSSDF01_400.svg|thumb|left|300px|Traditional [[w:Bidirectional reflectance distribution function|BRDF]] vs. [[w:subsurface scattering|subsurface scattering]] inclusive BSSRDF i.e. [[w:Bidirectional scattering distribution function#Overview of the BxDF functions|Bidirectional scattering-surface reflectance distribution function]]. <br/><br/>
An analytical BRDF must take into account the subsurface scattering, or the end result '''will not pass human testing'''.]]


* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California|USC]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/>
* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California|USC]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/>