Synthetic human-like fakes: Difference between revisions

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=== 1990's ===
=== 1990's ===
[[File:BSSDF01_400.svg|thumb|left|300px|Traditional [[w:Bidirectional reflectance distribution function|BRDF]] vs. [[w:subsurface scattering|subsurface scattering]] inclusive BSSRDF i.e. [[w:Bidirectional scattering distribution function#Overview of the BxDF functions|Bidirectional scattering-surface reflectance distribution function]]. An analytical BRDF must take into account the subsurface scattering, or the end result '''will not pass human testing'''.]]


* '''1998''' | music video | '''[https://www.youtube.com/watch?v=XbByxzZ-4dI 'Rabbit in Your Headlights' by UNKLE on Youtube]''' by [[w:Unkle]] and featuring [[w:Thom Yorke]] on the lyrics.  [[w:Rabbit in Your Headlights#Music video|Wikipedia on 'Rabbit in Your Headlights' music video]]. Relevancy: Contains shots that would have '''injured''' / '''killed''' a '''human actor'''.
* '''1998''' | music video | '''[https://www.youtube.com/watch?v=XbByxzZ-4dI 'Rabbit in Your Headlights' by UNKLE on Youtube]''' by [[w:Unkle]] and featuring [[w:Thom Yorke]] on the lyrics.  [[w:Rabbit in Your Headlights#Music video|Wikipedia on 'Rabbit in Your Headlights' music video]]. Relevancy: Contains shots that would have '''injured''' / '''killed''' a '''human actor'''.
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* '''1998''' |  music video | '''[https://www.youtube.com/watch?v=FC-Kos_b1sE 'The Dope Show' by Marilyn Manson (lyric video) on Youtube]''' [https://www.youtube.com/watch?v=5R682M3ZEyk (official music video)] by [[w:Marilyn Manson (band)]] from the album [[w:Mechanical Animals]]. Relevancy: '''lyrics'''
* '''1998''' |  music video | '''[https://www.youtube.com/watch?v=FC-Kos_b1sE 'The Dope Show' by Marilyn Manson (lyric video) on Youtube]''' [https://www.youtube.com/watch?v=5R682M3ZEyk (official music video)] by [[w:Marilyn Manson (band)]] from the album [[w:Mechanical Animals]]. Relevancy: '''lyrics'''
[[File:BSSDF01_400.svg|thumb|left|300px|Traditional [[w:Bidirectional reflectance distribution function|BRDF]] vs. [[w:subsurface scattering|subsurface scattering]] inclusive BSSRDF i.e. [[w:Bidirectional scattering distribution function#Overview of the BxDF functions|Bidirectional scattering-surface reflectance distribution function]]. An analytical BRDF must take into account the subsurface scattering, or the end result '''will not pass human testing'''.]]


* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/>
* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/>