Synthetic human-like fakes: Difference between revisions

→‎Introduction to digital look-alikes: over 15 -> exactly 20 yrs in cinemas
(→‎The problems with digital look-alikes: + w:Internet Watch Foundation also reports on the alarming existence of production of synthetic human-like sex abuse material portraying minors + link)
(→‎Introduction to digital look-alikes: over 15 -> exactly 20 yrs in cinemas)
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<small>[[:File:Deb-2000-reflectance-separation.png|Original picture]]  by [[w:Paul Debevec]] et al. - Copyright ACM 2000 https://dl.acm.org/citation.cfm?doid=311779.344855</small>]]
<small>[[:File:Deb-2000-reflectance-separation.png|Original picture]]  by [[w:Paul Debevec]] et al. - Copyright ACM 2000 https://dl.acm.org/citation.cfm?doid=311779.344855</small>]]


In the cinemas we have seen digital look-alikes for over 15 years. These digital look-alikes have "clothing" (a simulation of clothing is not clothing) or "superhero costumes" and "superbaddie costumes", and they don't need to care about the laws of physics, let alone laws of physiology. It is generally accepted that digital look-alikes made their public debut in the sequels of The Matrix i.e. [[w:The Matrix Reloaded]] and [[w:The Matrix Revolutions]] released in 2003. It can be considered almost certain, that it was not possible to make these before the year 1999, as the final piece of the puzzle to make a (still) digital look-alike that passes human testing, the [[Glossary#Reflectance capture|reflectance capture]] over the human face, was made for the first time in 1999 at the [[w:University of Southern California]] and was presented to the crème de la crème  
In the cinemas we have seen digital look-alikes for 20 years. These digital look-alikes have "clothing" (a simulation of clothing is not clothing) or "superhero costumes" and "superbaddie costumes", and they don't need to care about the laws of physics, let alone laws of physiology. It is generally accepted that digital look-alikes made their public debut in the sequels of The Matrix i.e. [[w:The Matrix Reloaded]] and [[w:The Matrix Revolutions]] released in 2003. It can be considered almost certain, that it was not possible to make these before the year 1999, as the final piece of the puzzle to make a (still) digital look-alike that passes human testing, the [[Glossary#Reflectance capture|reflectance capture]] over the human face, was made for the first time in 1999 at the [[w:University of Southern California]] and was presented to the crème de la crème  
of the computer graphics field in their annual gathering SIGGRAPH 2000.<ref name="Deb2000">
of the computer graphics field in their annual gathering SIGGRAPH 2000.<ref name="Deb2000">
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