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Juho Kunsola (talk | contribs) (+ == Light stage ==) |
Juho Kunsola (talk | contribs) (formatting Wikipedia quotes to {{Q}} +sourced definition of BRDF from Wikipedia + minor formats,) |
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== Bidirectional reflectance distribution function == | == Bidirectional reflectance distribution function == | ||
''' | {{Q|The '''bidirectional reflectance distribution function''' ('''BRDF''') is a function of four real variables that defines how light is reflected at an [[w:Opacity (optics)|opaque]] surface. It is employed in the [[w:optics|optics]] of real-world light, in [[w:computer graphics|computer graphics]] algorithms, and in [[w:computer vision|computer vision]] algorithms.|Wikipedia|[[w:bidirectional reflectance distribution function|BRDF]]}} | ||
The seven dimensions of the BRDF are as follows: 3 cartesian X,Y,Z | A BRDF model is a 7 dimensional model containing geometry, textures and reflectance of the subject. | ||
The seven dimensions of the BRDF are as follows: | |||
* 3 cartesian X,Y,Z | |||
* 2 for the entry angle | |||
* 2 for the exit angle of the light. | |||
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== Light stage == | == Light stage == | ||
A '''[[w:light stage]]''' or '''light cage''' is equipment used for [[w:3D modeling|shape]], [[w:texture mapping|texture]], reflectance and [[w:motion capture|motion capture]] often with [[w:structured light|structured light]] and a [[w:multi-camera setup|multi-camera setup]]. | {{Q|A '''[[w:light stage|light stage]]''' or '''light cage''' is equipment used for [[w:3D modeling|shape]], [[w:texture mapping|texture]], reflectance and [[w:motion capture|motion capture]] often with [[w:structured light|structured light]] and a [[w:multi-camera setup|multi-camera setup]].|Wikipedia|light stages}} |