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Juho Kunsola (talk | contribs) (→2000's synthetic human-like fakes: + 'Universal Capture - Image-based Facial Animation for "The Matrix Reloaded"' at researchgate.net (2003)) |
Juho Kunsola (talk | contribs) (moving File:Deb2000-light-stage-low-res-rip.png to the Main Page) |
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[[File:Institute for Creative Technologies (logo).jpg|thumb|left|156px|Logo of the '''[[w:Institute for Creative Technologies]]''' founded in 1999 in the [[w:University of Southern California]] by the [[w:United States Army]]]] | [[File:Institute for Creative Technologies (logo).jpg|thumb|left|156px|Logo of the '''[[w:Institute for Creative Technologies]]''' founded in 1999 in the [[w:University of Southern California]] by the [[w:United States Army]]]] | ||
* <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California|w:USC]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/> | * <font color="red">'''1999'''</font> | <font color="red">'''science'''</font> | '''[http://dl.acm.org/citation.cfm?id=344855 'Acquiring the reflectance field of a human face' paper at dl.acm.org ]''' [[w:Paul Debevec]] et al. of [[w:University of Southern California|w:USC]] did the '''first known reflectance capture''' over '''the human face''' with their extremely simple [[w:light stage]]. They presented their method and results in [[w:SIGGRAPH]] 2000. The scientific breakthrough required finding the [[w:subsurface scattering|w:subsurface light component]] (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its [[w:Polarization (waves)]] and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.<ref name="Deb2000"/> | ||